Mouse sensitivity converter
Convert linear sensitivity using DPI and verified game yaw scales.
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Method and limits
For an unaccelerated linear input mode, target sensitivity = source sensitivity × source DPI × source yaw ÷ (target DPI × target yaw). Yaw is degrees per input count at sensitivity 1. The example yaw values are placeholders, not verified game presets. For a DPI change within the same game, keep both yaw fields equal. Use verified game scales and validate with a measured full turn; zoom, FOV and acceleration can differ.
Use a repeatable comparison
Record the starting conditions, change one variable and repeat several times. A browser observation is not a hardware certification or a prediction of match performance. Do not disable security protections to change a result.
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