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Measured bottleneck comparison

Compare repeatable FPS runs before and after lowering resolution.

+33.3% FPS change

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Method and limits

Improvement = (lower-resolution FPS ÷ original FPS − 1) × 100. A gain supports investigating GPU-side work; little change supports investigating CPU-side work, frame caps and other limits. Neither result identifies a definitive bottleneck percentage. Repeat the same scene and hold every other setting constant.

Use a repeatable comparison

Record the starting conditions, change one variable and repeat several times. A browser observation is not a hardware certification or a prediction of match performance. Do not disable security protections to change a result.

Site methodology →

Find the cause, then make a change.

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