Make your next benchmark actually useful
A five-minute recording habit that turns numbers into evidence.
Write down the conditions
Record CPU, GPU, memory, game version, driver version, resolution and preset. State whether ray tracing, upscaling or frame generation was enabled. These details are part of the measurement, not optional decoration.
Use a consistent scene
Built-in benchmarks can be useful if their settings stay fixed. For a manual route, choose a repeatable section and keep the duration similar. Run it more than once and note unusual events such as a background download or shader compilation.
Separate rendered and generated frames
Frame generation can change displayed frame rate without the same change in input latency. Do not mix results with frame generation on and off. Record the setting in the benchmark notes and compare like with like.
Keep your own history
Save average FPS and 1% low when your tool provides them. Never invent the low value from the average. If a tool does not report it, leave it blank. A small change between runs may reflect normal variability; repeat before concluding that an update improved performance.